It’s been a couple months since I’ve written about board games. I’ve been playing plenty, but not very many co-op games, which of course is the focus of my Tabletop Co-Op column. However, a few weeks ago, I had the chance to play one I’ve had my eye on for some time: Dead of Winter. It’s another zombie themed game (I know, I know, the genre is overstuffed) but despite the theme, it is one of the best co-op games out there right now. Here’s an excerpt from the review, which you can read over at Co-Optimus.
Choosing between the needs of the many and the needs of the few adds so much to the game, but the decision making goes further than that. In between rounds of play, you draw from the Crisis deck. This draw usually gives players a choice of two options. They can either meet the conditions of the card for a minor benefit, or ignore the card and take a consequence. An example might be to take in a group of starving kids and gain morale (a sort of sliding scale that cannot reach zero), or leave them to their own devices and lose morale. Of course, taking the kids in means more mouths to feed later, so the cost is not inconsequential. One that came up when I was collecting gas cans was a cold spell Crisis card that required us to burn gas to avoid losing lives. It was hard to pony up the last gas can in hand that round, for sure.